- There are four parameters to control
- Level (I-IV) affects number ranges and operators
- Level 1 = Lower numbered tiles and only add/subtraction
- Level 4 = Numbers up to 19, multiplication and division
- Goal: First, this new version of TuxMathScrabble was developed for integration into a new product that
will be available soon, and many of the features of the new product remain in the version served from
Asymptopia Software's main website. Goal and Credits are two concepts from the new system and not really
applicable here. However, the Goal is the number of points you must reach in order to unlock the credits (gold button on left).
- TuxFactor (1-4) This controls the complexity of Tux's moves. TuxFactor=4 is most complex.
- Credits: This is the points threshold at which credits become unlocked for transfer. This concept only applies to the
new (not yet released) product.
- The game loads in Mode 0, Robot-Robot, or "Demo Mode". Push "Start Demo" for Mode 0.
- Pushing "Play Game" will change from Mode 0 to Mode 1, Robot-Human, unless another Mode has already been set.
- The top player (Player 1) always goes first.
- In Demo Mode, the computer automatically moves at first move, but for future moves you must push the "make move" button
for Player 1, yourself, so that you can witness the move.
- The concept of "Winning" is not really emphasized, nor implemented.
- In Demo Mode the game will reset after 3 unsuccessful attmpts to move.
- Modes 2 -4 you, the player, must reset when you can no longer move.
- Consider setting a goal, such as "Reach 200 pts in Level 4", accompanied by some reward.
For Millie and Jordan
* Kids * Everywhere *
First Release: January 2001
This Release: June 14 2015